WHAT IS CIVIS?

The International Conference on Videogames and Social Impact (CIVIS) is a meeting place for professionals from the world of videogames, the third sector and cultural and educational institutions. A place to meet, tell each other and look for ways to cooperate.  

WHERE AND WHEN

MONDAY

18

TUESDAY

19

STRUCTURE OF THE EVENT

The CIVIS event is organized into thematic tracks that explore different aspects of the social and educational impact of video games. Each track offers either presentations and round tables or workshops, with case studies. In addition, we will have the opportunity to meet other projects and organizations in our networking space. Below are the four tracks that make up the program.
How to make the unpleasant attractive through Game Design

Use of game design to make unattractive topics more interesting.

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Territory, History and Traditions

This track will discuss several case studies that combine video games and territory, with special attention to historical narratives and local traditions.

1
Playing in the museum: experiments in decolonialism

Explore how video games can help museums address colonial legacy through interactivity and new decolonial ideas.

4
Playing with the world: education and videogames in a gamified world

Reflection on how video games educate about global issues and are used as educational tools.

3